July 31, 2020

Game Development Paths: The Business and Industry of Making Games

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The Institute of Digital Games is thrilled to offer students a guest lecture from the business side of game design and game development by the GTR game accelerator & G.Round community-driven playtesting platform. The 1-hour lecture will be provided online 23rd October 2020 at 10:00 AM (GMT+2 / Malta time). Event is free of charge, but registration is required here. (We need to send you the links to join).

Game Development: An Industry Approach

The games industry in Malta is growing and slowly the ecosystem is starting to flourish. And while the Institute of Digital Games is focused on game research and the academic study of games, which a component of practical design. Academic research and practical application feeds into each other to strengthen the ecosystem, as Dr. Gabriel Robert, Lead Game Programmer at Ubisoft stated during his presentation at the launch of the new institute premises.

In this talk GTR/G.Round will be presenting advice and guidance on career paths in game development, from the entrepreneurial to the workforce. There will be a particular focus on Start-ups and Accelerators as they relate to games.

Start-ups, Jobs, and Game Development Advice

After an introduction about the GTR game accelerator & G.Round community-driven playtesting platform. The 1-hour talk will cover the business side of game development. From the starting in the industry:

  • Entrepreneurial vs join the workforce
  • Hiring & job hunting
  • Entering the workplace
  • Lectures > game jams > events > next steps
  • Founders starter kit
  • Company stages
  • Statistics: failures & success

To managing a game project:

  • Product life cycle & development stage for production & business
  • Project management
  • Global game market overview
  • Design game to shine: USP & LTV
  • Market life cycle
  • Player feedback vs QA testing
  • How to do playtest and give/get constructive feedback

For our students it will provide a great overview of the business side of games while touching upon some of the topics they will further elaborate on in the Game Design and Game Development courses.

About the Speakers: Accelerator and Playtesting Platform

About GTR description

Game accelerator, angel investor, consultants, mentors and supporter of the game industry ecosystem. We focus on creative games (no VR/AR/XR), no adult content, no gambling content. We select 10 studios per year and work alongside them to ensure sustainable growth. You can listen to an interview with the Co-Founder on the Asia Tech Podcast.

G.Round description:

An exclusive community-driven playtesting platform with aim to support up to 208 games per year to gather feedback from around the world to improve and reach the best game experience they can.

Speaker Profile - Swit Khomapat, Key Account Manager at GTR & G.Round

8 years in the gaming industry with experience in project management, game education, game operation & business consultancy, sales, advertising/branding, game art & animation, UX/UI design, sound design and music composition.

Managed international development & business teams of 3-20. Part of the development team of 7 launched game titles on mobile and PC. Bachelor's degree in graphic design & art direction from NABA Italy, master's degree in management & game art from Supinfogame France.

Event is free of charge but registration is required.

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