7th March 2018 @ 18h00 @ Institute of Digital Games
Game Lectures are held approximately once a month at the IDG and are public, open, free events on weekday evenings which bring together academics, practitioners and enthusiasts with a common love for games of any type: digital, analog, urban, free-form, etc.
About the talk:
A description of the use of a technique in AI, known as Generative Adversarial Networks (GANs), and their use in art, illustrated with examples from her work in drawing and animation.
Anna is a London-based artist and researcher whose practice brings together technology, literature and drawing to create both art and critical writing. Anna is interested in working with abstract collections of information or data to create new and unusual narratives in a variety of mediums, and seeing how new technologies, such as augmented reality, virtual reality and machine learning, can be used to translate them clearly to an audience. Her intention is to make work that is not about technology for its own sake, but rather uses these technologies as a tool to talk about other things – memory, love, decay – or to augment or change the story in a way in that would otherwise not happen.