Games research and education (M.Sc. and Ph.D.)

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The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.

Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.

Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.

David developed an innovative model for understanding board game involvement for his thesis.

It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.

Rebecca is researching narrative in games. As part of her thesis, she will develop a choice-driven video game.

Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!

The Institute feels like a little community that you're part of.

William's research explored the procedural generation of multi-floor levels for first-person shooters.

Being involved in the research process, I realised how passionate everyone at IDG is about their research.

David C.
Graduated in 2015
Rebecca P.
Current thesis student
William C.
Graduated in 2015

Blog What we have been up to lately

Princeton Review - IDG in Top 25 Postgrad Programmes 2019, …

December 31, 2020

Used with permission. ©2019 TPR Education IP Holdings, LLC. The Princeton Review is not affiliated with Princeton University. For more information about reprints from The Princeton Reviewvisit PARS International Corp. at … read more

LAUNCH: Games Research and Education

September 3, 2019

The Institute of Digital Games has relocated and to celebrate the inauguration of its new premises on the 25th September 2019 starting at 10:30AM and continuing throught the day until 7:00PM, it will be showcasing the innovative game research conducted at the … read more

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How to Reference a Digital Game (DiGRA2019)

August 13, 2019

The question of what constitutes a game as a social object is famously problematic. The alleged impossibility of formulating a complete analytical definition for what constitutes a game is perhaps the most evident symptom of that difficulty. One expression of … read more

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Video Game Research Studies Presented at DiGRA 2019 in Japan

July 25, 2019

For most people, August is a month for resting and vacationing… Clearly, our staff are not most people! To showcase and discuss their most recent research efforts, they will spend the beginning of August in Japan to attend the 2019 … read more

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Game AI - Research collaboration with Massive Entertainment …

June 19, 2019

Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of … read more

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Global Game Jam NEXT - Games Education for the NEXT …

June 18, 2019

Global Game Jam Next, is a Game Jam organised for people interested in making games (be it videogames, board games, or card games…) who are under 18 years of age. It is basically the younger sibling of the Malta Global Game Jam. This year we're running a … read more

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