Games research and education (M.Sc. and Ph.D.)

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The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.

Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.

Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.

David developed an innovative model for understanding board game involvement for his thesis.

It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.

Rebecca is researching narrative in games. As part of her thesis, she will develop a choice-driven video game.

Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!

The Institute feels like a little community that you're part of.

William's research explored the procedural generation of multi-floor levels for first-person shooters.

Being involved in the research process, I realised how passionate everyone at IDG is about their research.

David C.
Graduated in 2015
Rebecca P.
Current thesis student
William C.
Graduated in 2015

Blog What we have been up to lately

Princeton Review - IDG in Top 25 Postgrad Programmes in …

December 31, 2020

Used with permission. ©2019 TPR Education IP Holdings, LLC. The Princeton Review is not affiliated with Princeton University. For more information about reprints from The Princeton Reviewvisit PARS International Corp. at … read more

Ludomusicology 2020 - Conference on Video Game Music and …

November 14, 2019

The Institute of Digital Games will be hosting the Ninth European Conference on Video Game Music and Sound at the Valletta Campus of the University of Malta, April 24th-25th next year. The Ludomusicology Research Group leading the conference is an … read more

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Player Two - Prof. Stefano Gualeni Interviewed by Miguel …

November 7, 2019

An in-depth Interview with Prof. Stefano Gualeni with Miguel Penabella editor and columnist for Haywire Magazine with writing featured in Kill Screen, Waypoint, and Unwinnable. The full interview is available on his blog Invalid Memory. Having released his … read more

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Learn to Machine Learn! - Our New Project about Machine …

November 5, 2019

The Institute of Digital Games organizes the first multiplier event of the (LearnML) project on the 5th of December with an opening address by the Minister of Education and Employment, Hon. E. Bartolo and the Rector of the University of … read more

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Make Hay While the Sun Shines – Social Critique through …

November 4, 2019

The Institute of Digital Games will be present at the Malta International Games Festival to discuss the development of Prof. Stefano Gualeni’s board game Construction BOOM! Mr Jasper Schellekens, who formed part of the small core team … read more

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New book: Architectonics of Game Spaces

October 25, 2019

"What consequences does the design of the virtual yield for architecture and to what extent can architectural knowledge be used productively to turn game-worlds into actual, sustainable places?" Prof. Stefano Gualeni (associate professor here at the … read more

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