The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
Read our latest report: IDG Annual Report - Academic Year 2021/22
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
Join Prof. Stefano Gualeni and Dr. Iro Voulgari in a Commonwealth of Learning and Commonwealth Centre for Connected Learning webinar where we will discuss the impact of games beyond entertainment and also how games can specifically be leveraged as … read more
A study conducted at the Institute of Digital games investigating how an agent’s behaviour and the player’s own performance and emotions shape the recognition of frustrated behaviour was published in KI - Künstliche Intelligenz - the official journal of … read more
Dr. Konstantinos Makantasis, post-doctoral researcher in Artificial Intelligence at the Institute of Digital Games has been awarded a prestigious Marie Sklodowska-Curie Individual Fellowships for his TAMED (Tensor-bAsed Machine learning towards genEral moDels … read more
A wild new book appears! The Institute of Digital Games is excited to announce the release of a new book: Virtual Existentialism - Meaning and Subjectivity in Virtual Worlds! The book was written by IDG's own Prof. Stefano Gualeni and Dr. … read more
The famous Chinese philosopher, Confucius once said: ‘I hear and I forget. I see and I remember. I do and I understand.’ This list of games to learn Artificial Intelligence while playing games is perhaps a little late for him (by … read more
One day, the virtual worlds of our digital games and training simulations will be inhabited by artificial intelligences that are so perceptive and sophisticated that they are going to be morally relevant for us. They will be conscious of themselves and their … read more