The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
The Global Game Jam is a creative event where you team up with other people to make a playable game in 48 hours. On the 26th to 28th of January this year, jammers made games in more than 295 sites in 60 countries! The Malta chapter of the Global … read more
NOTE: This lecture has been canceled as Prof. Susan Gold is unable to travel at the moment. Stay tuned for more Game Lectures coming up and we hope to welcome her once again sometime in the future. Susan Gold - 5th February 2018 - 18h00 @ Institute of … read more
In case you are interested in games, education, curiosity, and game design, the international team behind project CURIO (‘A Teaching Toolkit for Fostering Scientific Curiosity’) is excited to invite you the CURIO Kickoff Event which will take place 19th … read more
Dr. Stefano Gualeni was interviewed by Radio Beckwith (Turin, Italy) on topics concerning his works on ‘playable philosophy’ and the experiential and existential relationships we can establish with virtual worlds. The interview, … read more
IDG staff members Georgios N. Yannakakis and Antonios Liapis attended the Dagstuhl Seminar 17471 titled "Artificial and Computational Intelligence in Games: AI-Driven Game Design". This highly prestigious seminar is accessible by invititation only, and it is … read more