The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she will develop a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
Experience Machines: The Philosophy of Virtual Worlds is a book edited by Mark Silcox that relates American Philosopher Robert Nozick’s 'experience machine' argument to virtual worlds. The book is highly relevant to the philosophy of computer … read more
The Institute of Digital Games is proud to announce the release of a new, free, playable-philosophy thingie by Dr. Stefano Gualeni: SOMETHING SOMETHING SOUP SOMETHING A digital world offers interaction within the boundaries of a created environment. It … read more
Today, Monday the 12th of June, Stefano Gualeni inaugurates the second installment of his summer module for their MFA in Game Design at the Big Bend Campus of the Laguna College of Art and Design (Laguna Beach, California). The module is titled 'Game Design: … read more
During the academic year of 2016/17, the Institute of Digital Games was happy to host many experts in the field of games and academia in general, in our ongoing Game Lecture Series. Find below a summary list of all Game Lectures in 2016.17. … read more
Fantasy vs Reality - Sword fighting in Video Games is a comparative lecture and demonstration about combat with swords and other edged weapons as used in video games and history. The objective of this lecture is to educate the audience … read more
Join us for a playtest of the Playfields app, and for a discussion of play and digital game tools in social research. Playfields is a digital tool for playful fieldwork – an app for encountering surprise and challenging traditional ways of doing field … read more