The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
Interested in working with the Institute of Digital Games? We are looking for full-time or part-time PhD students but also developers/programmers to work with us on the ENVISAGE and CROSSCULT European projects, as well as any other projects … read more
The Game Lecture series continues on Tuesday 28 February 2017, with Valéry Bollier discussing the concept, design and technological infrastructure of Daily Fantasy Sports. As usual, the Game Lectures are free and open to the public, so everyone is welcome to … read more
In case you are interested, Stefano's article titled The Experience Machine: Existential Reflections on Virtual Worlds - a more complete and rigorous version of an argument that he originally presented in his recent public talk at IDG - is available on the … read more
We are feverishly looking for curious participants for a research experiment! In the upcoming two weeks we are supporting researchers from the IT University of Copenhagen with their study on horror games in virtual reality. Participants … read more
Almost four years after the experimental, philosophical videogame Necessary Evil (2013), our Stefano Gualeni decided to work on a new, small, case for "playable philosophy" with the support of the Institute of Digital Games and Maltco Lotteries. In case you … read more