The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she will develop a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
Right after the vacations, we come back on Tuesday 25 April 2017 with a great lecture by Tomasz Majkowski on how the expressions of humor and immaturity in games can be also understood as the expression of the carnivalesque. As usual, the Game … read more
Institute of Digital Games Alumnus Jean-Luc Portelli's research is featured in the most recent issue of THINK Magazine. He describes Spectrum, a tool he designed for the creation and analysis of game ideas. Read more about his research and findings in issue … read more
Which came first: the chicken or the egg? This talk by IGD's Stefano Gualeni will settle this issue once and for all. This upcoming public talk, part of the Cafe' Scientifique talk series is titled: ‘Chicken and Egg’ philosophical play with thought … read more
We are happy to announce that a Case Study was accepted to CHI 2017, co-authored by IDG staff Antonios Liapis. The paper, titled "Board Game Prototyping to Co-Design a Better Location-Based Digital Game", discusses the rationale and … read more
Interested in working with the Institute of Digital Games? We are looking for full-time or part-time PhD students but also developers/programmers to work with us on the ENVISAGE and CROSSCULT European projects, as well as any other … read more
The Game Lecture series continues on Tuesday 28 February 2017, with Valéry Bollier discussing the concept, design and technological infrastructure of Daily Fantasy Sports. As usual, the Game Lectures are free and open to the public, so everyone is welcome to … read more