Games research and education (M.Sc. and Ph.D.)

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The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.

Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.

Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.

David developed an innovative model for understanding board game involvement for his thesis.

It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.

Rebecca is researching narrative in games. As part of her thesis, she will develop a choice-driven video game.

Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!

The Institute feels like a little community that you're part of.

William's research explored the procedural generation of multi-floor levels for first-person shooters.

Being involved in the research process, I realised how passionate everyone at IDG is about their research.

David C.
Graduated in 2015
Rebecca P.
Current thesis student
William C.
Graduated in 2015

Blog What we have been up to lately

Get into Games bootcamp in Athens

July 28, 2017

INNOVATHENS, the hub of innovation & entrepreneurship in Athens, Greece, organized a 2-week bootcamp for novice game developers from 17 to 29 July. The bootcamp included an intense set of game lectures on game design and development. The … read more

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GECCO 2017

July 28, 2017

IDG members Daniele Gravina and Antonios Liapis attended the Genetic and Evolutionary Computation Conference in Berlin, presenting original work from the Institute of Digital Games on evolutionary divergent search and procedural content generation. Daniele … read more

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BOOK: Experience Machines

July 14, 2017

Experience Machines: The Philosophy of Virtual Worlds is a book edited by Mark Silcox that relates American Philosopher Robert Nozick’s 'experience machine' argument to virtual worlds. The book is highly relevant to the philosophy of computer games, and … read more

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Philosophical soup!

June 27, 2017

The Institute of Digital Games is proud to announce the release of a new, free, playable-philosophy thingie by Dr. Stefano Gualeni: SOMETHING SOMETHING SOUP SOMETHING The game (if we decide to call it so) was developed in collaboration … read more

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The Art of Game Design Vol. II (in California)

June 12, 2017

Today, Monday the 12th of June, Stefano Gualeni inaugurates the second installment of his summer module for their MFA in Game Design at the Big Bend Campus of the Laguna College of Art and Design (Laguna Beach, California). The module is … read more

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Wrap up of Game Lecture Series 2016/17

June 8, 2017

During the academic year of 2016/17, the Institute of Digital Games was happy to host many experts in the field of games and academia in general, in our ongoing Game Lecture Series. Find below a summary list of all Game Lectures in 2016.17. Don't forget that … read more

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